A multiplayer social deduction game called ‘Among Us’ has swept the world recently, becoming a global bestseller and winning the hearts of millions. College students belong to the largest group of enthusiastic fans of the game. Like any other game, ‘Among Us’ provides fun and entertainment. Not only that, it also helps players practice their social skills. Throughout the game, the players have to work together and communicate with their teammates as they try to kill each other and complete assigned tasks. During the process, the game helps players learn how to deceive each other, identify honest teammates, and think creatively. ‘Among Us’ has been called a space version of ‘Smurfs’ where you are encouraged to betray your friends.
As technology plays a bigger role in college student’s life, this game has become a popular way for people to interact and have fun in the virtual world. With multiple assignments and a reduced social life, college students don’t have much time to do anything apart from study. If they need help with their essays, write my essay service from Academized is one option. Academized is a professional essay writing service where students can order various assignments. They help students get their personal life back without cheating them but, at the same time, free them from the burden of a huge workload.
Table of Contents
A Break from Academic Stress
College life is stressful and lots of schoolwork, assignments, deadlines, tests, etc keep students working round the clock. ‘Among Us’ releases that stress for a short while and allows them to have fun with their friends. It’s much different than the serious topics students would be discussing in other activities in college life. The easy user interface, colourful graphics and hilarious gameplay are a nice distraction.
- For example, students can easily arrange game times to play with friends online or in person, which helps to build social connections.
- The rise of ‘Among Us’ has created university-based communities where college students can meet other fans and make new friends.
- Gaming sessions serve the purpose of restoring students’ energy, and they can be more relaxed and playful in comparison to the tedious and repetitive duties they meet in their coursework.
Also, since good mental health relies on factors like connectedness with others, the social dimension of ‘Among Us’ assists students in combating isolation and loneliness that unfortunately characterises being in college. Remote interactions among friends and acquaintances in ‘Among Us’ simulates being together, generating a sense of community and togetherness which plays a vital role in maintaining positive mental health. By alleviating loneliness, students can balance their work life with social activities, which is essential for good well-being. Studying can be a stressful exercise for some students and that’s why top dissertation writing services UK are available to guide and assist individuals with their workload. This is convenient since it helps to create time for students when they can socialise with friends and classmates.
A Unique Social Experience
We’ve played Among Us together and it’s been amazing. It’s fun and it’s a way to hang out, with memories.’ – Emily, a University of California, Los Angeles sophomore.
For instance, this is how the student society at my current university described an Among Us tournament it held recently on the campus: How to describe the atmosphere of our Among Us Tournament that we ran last week?! With a packed crowd of spectators, watching and vibing with the energy, gamers plotting their strategies, screaming accusations, fist-pumping on sweeps… we have run great tournaments before but this one was something else. It will be a tournament to remember.Although it’s a computer game, the fact that it was played collectively made for a strong social experience and a sense of community.
Kids who had never talked to each other before became friends through their common desire to be on the same team. Students of different cultures and majors. Students who had never attended university before joined those who wouldn’t continue studying. The collegians confessed that there were some players who could outdo them on the ball. This ʻĀina Ball initiative offers a creative solution to the education shortfall facing the Pacific.
- The tournament fostered friendly competition, banter, and a shared sense of excitement.
- Spectators cheered on their favorite players, creating an atmosphere of camaraderie and school spirit.
- It gives us a taste of the distinctive social space that ‘Am Among Us’ creates: the manner in which there exists a virtual space that cauterised our connection in the biological world.
Fostering Communication and Teamwork
Players of Among Us have to work to communicate effectively (there’s a reason you can mute someone in the game), critically appraise the situation and background information, and collaborate with their teammates to complete their objectives. These skills are desirable in the classroom and the workplace alike. Players learn to succeed in Among Us by developing vital life skills.
- Players were forced to consider details, balance proofs and come to conclusions – all skills that can have a very real benefit to students in the classroom and beyond.
- Good communication and persuasion are just as important to success at the table as they are in a group project, presentation or team atmosphere.
- It prompts players to think three moves ahead, to game each other out, and to adjust to changing strategies on the fly. All the same skills are involved in most areas of human accomplishment.
Training students in these abilities by way of play makes them better equipped to navigate academic life and future careers. Among Us is an excellent platform for training the precise – and often overlooked – soft skills students will need later in life.
Comparison: ‘Among Us’ vs. Traditional Games
Aspect | ‘Among Us’ | Traditional Games |
Social Interaction | High (requires constant communication and collaboration) | Varies (some games foster social interaction, others do not) |
Skill Development | Communication, critical thinking, teamwork | Dependent on the game (e.g., strategy games promote problem-solving) |
Accessibility | High (available on multiple platforms, minimal hardware requirements) | Varies (some games require specific hardware or platforms) |
Replay Value | High (each game is unique due to player interactions) | Varies (some games have limited replay value, others offer endless possibilities) |
Enjoyment Factor | High (combines suspense, deception, and social interaction) | Varies (some games may be more or less engaging depending on personal preferences) |
It is true that traditional games might have other virtues, but none of them will have the sociality of Among Us, nor its skillset, accessibility and potential for replay. As for edification, my claim would be that games like Among Us are often uniquely suited to cultivate and sustain a different sort of sociality and responsibility that makes them a natural complement to aspects of the college experience.
Building Camaraderie and Making Memories
‘Playing Among Us with my friends has been so much fun – not just a game, but a memory I’ll have forever.’– Emily (sophomore, UCLA)
The shared struggle to make sense of these ‘Among Us’ sessions and the inside jokes that result may help college students feel more connected.
The humorous events of the game, or their unexpected turns, provide material for jokes and stories to cement the social group.
Students often talked about memorable ‘gaming stories’ – sessions in which the intricacy and suspense of the action kept them riveted to the TV screen (or in some cases, headphones) for hours.
‘One time, my roommate told me I was the imposter and we were just trying to out-imposter each other the whole game. It was the funniest thing!’ Alex, a junior at UC Berkeley.
In doing so, they aren’t just creating memorable experiences but also a social community for students. ‘Among Us’ shared sessions could help students make better friends with one another, and make their college experiences more meaningful.
Conclusion
College students simply began using Among Us for social fun, for building community and creating memories. So in their free time, these students began hosting their own ‘Among Us’ sessions, and they shared these experiences with friends during study sessions and late-night gaming. As Among Us grew in popularity on several college campuses, we realised that this deceptively simple party game was providing some much-needed levity and sociality into college students’ stressful and lonely lives. With opportunities to play the game as an organised tournament or collegiate esport, as party fun, or simply as a way to unwind with friends, ‘Among Us’ has also allowed students to strengthen their social connections with their peers and gain some much-needed relaxation breaks in their lives. The rise of Among Us on college campuses serves as a reminder that, despite changes wrought by technology, students are still social creatures who need connections with each other in order to thrive and find success in their campus lives.